


It’s a familiar format, as was Sonic to anyone that went on to play Ristar: it’s a template for others to develop on and utilise, not to be held by one particular franchise. The above points are all in there, and that’s not a bad thing. However, having spent the best part of a week swearing and persevering with Mortal Shell, I can proudly say it’s actually quite different from FromSoftware’s darling series. Yes, the naysayers could indeed bleat, “Dark Souls clone!” and clock off for a smug self-congratulatory. Knights in the blackest of armour, a Gothic outlook on things and everyone talking like they’re in a post-watershed, horror version of Downton Abbey. Even at first glance, it shares a similar aesthetic. Let’s just get this out of the way, right at the start, so that there’s no awkwardness: Yes, Mortal Shell is very similar to Dark Souls.įrom the stamina management, dodge-tumbling like a caffeine-riddled circus performer, hard-as-nails combat that you need to study and shoulder button combat. Well, for the next… however long it takes you to read things, allow me to inhabit your shell and guide you through this fiendishly hard yet ultimately rewarding adventure… …What Elephant? Eschewing sci-fi in favour of that classic Soulsian “old, enriched fantasy” setting, is it enough to satiate that itch? After the disappointment that was Hellpoint, it seems like Cold Symmetry are having a go at stepping up to the plate with Mortal Shell. Considering how much I used to hate the franchise, until Bloodborne turned me round on the action RPG style of game, I have developed a particular itch that needs scratching. It dawned on me recently that the real reason I complain about the endless slew of Dark Souls knockoffs is because deep down… I just want one to be really good.
